Changelog
[Version 1.51 changes]
Section titled “[Version 1.51 changes]”Minimal required Unity version is LTS 2021.3+
Universal Rendering Pipeline:
- Requires Universal RP 12.1.7+
- Fixed Deferred rendering support
- Minor atmosphere and cloud shadows tweak
[Version 1.5 changes]
Section titled “[Version 1.5 changes]”- Added Universal Rendering Pipeline support
- Materials, shaders, shader functions and scenes are now packed into ‘rendering templates’ or .unitypackages
- Appropriate rendering template (URP or Standard) will be imported automatically upon first project launch based on the current installed pipeline in your project
- Rendering pipeline can be switched/imported manually from /Assets/FORGE3D/Planets/SRP Templates/. Please note this will overwrite any custom changes you may have in the existing Planets materials and shaders.
[Version 1.41 changes]
Section titled “[Version 1.41 changes]”- Fixed falloff values on triplanar nodes which caused surface textures disappear when upscaling the planet
- UV Offset parameter in the atmosphere shader is now named properly in its inspector
- Minor atmosphere tweaks
[Version 1.41 changes]
Section titled “[Version 1.41 changes]”- Custom vertex/fragment lighting system removed in favor of Unity’s lighting.
- Multiple lights support: Directional, Point. Added Reflection Probe support.
- All planet prefabs have been recreated from the ground up using new shader framework
- PRB Surface (Specular) shaders built with Amplify Shader Editor v1.4.5
- Out of the box shader compatibility across all platforms (SM 3.0+)
- Linear Color prefabs (Gamma color prefabs not included)